Tuesday, March 6, 2012

Play World of Warcraft


World of Warcraft can be a fun and exciting game to play, but figuring out the right way to play it is a different story. There are many different ways you can play but learning a basic one is the best way to start out.

Character Creation
Start out by picking your server there are four types of different servers: PvE (player vs. environment), PvP (player vs. player), RP (role-playing), and RP-PvP (role-play Player vs. Player). Pick one that is going to be more you’re playing style Role Playing servers are for people that like to put more depth into their characters that they play. PvP servers are for people that like to fight against other players.

Once you have chosen your sever pick your side either Alliance or Horde. The Alliance are the supposed good guys. Whereas the Horde are the supposed bad guys once you have chosen your side Then choose your race, each race has their own traits that make them easy to play. Some races are better hunters, some are better mages. Read over each before you decide on which you want to play.

Questing and Leveling
Once your character is made you will want to pick up the quests in your area. These will be shown by yellow exclamation mark over the quest givers heads. Hitting M on your Keyboard will bring up a map and will also show you were they are. Quests will give you not only experience points (XP) but will also give you items, money and other rewards as well. If you complete all the quests in each area you are in then you will be able to achieve maximum XP and maximum level as well.

Fighting targets
To attack a target you will want to right click on or tab to select the closest one to you. Make sure that the target’s name is either colored yellow or orange. If it is grey you won’t receive xp from it and if it is red it is to high in level above you for you to kill. Once targeted you will use the corresponding number key on your keyboard to the spell or skill you want to use to attack it whether it be shooting it with and arrow or throwing a fire ball at it.

You can arrange your spells on your hot bar by clicking and dragging them around so they will do the most damage for you. Remember if you are not a priest to keep health potions and bandages around to heal yourself.

Trainers
Make sure to use your trainers to help get better spells and abilities to fight with. Also make sure to learn trades from trainers as well such as. Cooking, Fishing, Tailoring, first aide, etc. Some will help you to take care of yourself while you are out questing and others will help you to make money for training.

Make sure you look over every bit of the game from your preferences to tweak your hot bar and key bindings to video and sound. Looking into each and every corner of the game will help to get to know it better.
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Tuesday, February 28, 2012

Adult Entertainment Virtual Convention: Inside the World of Wank-Craft


Most conventions are pants-mandatory kinds of affairs -- even those of the adult nature. For the world's first virtual porn convention, however, I'm not wearing any (relax...I'm in my PJs).

This past weekend, XBiz and Red Light Center hosted the Adult Entertainment Virtual Convention, porn's first online-exclusive gathering in a 3-D web environment called "Utherverse." If that all sounds a bit strange and complicated -- you don't even know the half of it.

Trying to explain the very nature of this whole thing requires more nerd references than I'm capable of conveying to a broad audience -- but here goes:

Imagine if World of Warcraft wasn't all about wizards and war but instead sex and stimulation, and was designed by Neil Stephenson and William Gibson's bastard love child. Did I lose you? What if each porn website you visited was a little 3-D world and all of the people looking at it were in it with you, rubbing pixilated elbows (or crotches)? That's pretty much it. Only, the Utherverse isn't all porn, per se. Or maybe it is. We'll get to that.



​ I'm attending this conference in my PJs, but my avatar is dressed much like I would in a real-world situation like this -- tie, jeans, and Chucks. Most attendees have exceeded my limited virtual world imagination by leaps and bounds. There are cats, leopards with wings, and dudes in digital Affliction T-shirts ... also with wings.


Like most conventions, there are booths, vendors, ads and people milling about aimlessly. Unlike most conventions, we're in this bizarre World of Wank-Craft, and some people are flying.



I get a chance to talk to Brian Shuster, the man behind this whole universe. With a background in cartooning and entrepreneurship on what he calls "the flat web" (i.e., what you're staring at right now), he was inspired to create the Vancouver-based Utherverse in 2002 based on observations of some early pre-WoW MMORPG (massively multiplayer online role-playing game) adventures.

"We found that these games became a flirtfest," he says. They were full of lonely dudes, but "one girl would show up and everyone would lose interest in whatever quest they were on ... they'd want to show her around or help her," he says. So he and his partners created the Utherverse, which was just about social interaction, and more or less a competitor to the better-known virtual world, Second Life.

Inspired by a trip to Amsterdam, he added to the Utherverse a Red Light Center in 2006, a virtual adult world based on Amsterdam's Red Light District. In this little world, there are bordellos, bathhouses and even hookah bars, where subscribers can live out whatever fantasy they can conceive of, using self-styled digital avatars.

"When you think about it, Facebook is so isolating," Shuster says. "Here, people are mentally stimulated in the same way as they are in real life interactions."

In this convention, at the outset, I personally do not feel as stimulated as I would at a real life adult-con. Walking around with an avatar offers no real-world sounds and smells. The environment looks like a convention space -- hanging banners, exhibit tables and even a networking bar. Sure, it's overall easier to navigate, and I can do my laundry while my avatar does all the online mingling -- even when other avatars are just standing around publicly sucking face. But there's something missing. I can't put my virtual finger on it.

Maybe it's the lack of free food? I'm not sure how I feel about food at a porn convention anyhow -- although given the general sculpted-body fitness that most porn stars sport, I'm not so sure it will be the unhealthy slop I've seen at lesser, non-adult conventions.

Opening day sessions are all aimed at adult-industry insiders, as there are sessions on social media, law and virtual world monetization. Stephen Yagielowicz, senior editor at the adult industry publication XBiz, gives a rousing set of opening remarks, reminding attendees that the adult entertainment industry is full of some pretty erudite and well-reasoned freedom fighters. The biz generally concerns consenting adults interacting with other consenting adults, not some menacing Moloch out to corrupt your children. Even in the 3-D virtual world. Later, lighter topics include managing your twitter account, and making sure your twit-pics stay sexy as well as legal.

At this point, the 3-D world is actually kind of growing on me. I'm getting tons of chores done in real life, and my avatar's eyes don't reflexively glaze over, no matter how tired my real self gets of hearing the same lame body humor jokes. In the fake world, I have a giant digital badge that identifies me as a journalist, and quick work is made of introductions -- everyone's avatar is linked to their online Utherverse profile, eliminating at least half of all informational small talk. But I feel a little more awkward in this world than I am in reality, unable to rely on normal human facial expressions and body language.

For others, the virtual world makes interactions easier. Derek D, the Main Hall's DJ puts it succinctly, "My avatar's looking real sharp. In real life, I'm fat, hairy and I've got a small dick! In cyberspace, everybody's sexy!" he says as he spins tunes and invites attendees to interact with him at the booth.

Utherverse and Red Light Center are pretty easy to mock. Why don't these people just get out and meet real people in real life? Maybe get some real actual sex? Isn't the internet teeming with ways for real people to get really filthy?

Sure, but "Sigmilla," a 40-something woman and Utherverse member since 2008, offers some insight into the allure of an online world. "I joined it kinda by accident looking for other social sites, and I've been on here ever since," she says. "On here you can interact with people from around the world, something that doesn't always happen in real life," she continues.

While most subscribers are from North America, there are plenty that aren't, and that instantaneous global reach draws in most of those users. "So it isn't all about sex?" I ask. "Well, yeah, that's part of it," she responds.



Active users like Sigmilla customize their world, designing "Zabys" or fake living spaces that range from small apartments to country mansions, plus the clothing they wear, the items they use and even the different iterations of the digital skin they have underneath those clothes -- like different types of muscles, scales, or purple fur. Sigmilla has two jobs in the Utherverse: as virtual event planner and, yes, a virtual model, something she probably wouldn't do in real life.



While Sigmilla models in exchange for Utherverse virtual cash called "Rays," others do more nefarious things for those fake dollars. SaphyreRose is an Utherverse call girl -- and she's the best there is. So good, in fact, that the AEVC honored her as this year's Best Verified Working Girl. Her in-world husband (yes, Utherverse hosts about a thousand virtual marriages a year), Eros, shared the honor as this year's Best Working Guy.

Utherverse's working guys and girls like Rose and Eros book virtual sex sessions with Ray-paying customers. The couple -- in an open, long-distance relationship with each other in real life -- revels in being virtual royalty of the oldest profession.

Rose personally walks me through the seedier side of virtual online sex. Each encounter takes place in any number of virtual bedrooms or spaces decorated according to taste. "It's very alluring...very erotic," she says. "Well, it can be with the right person and the right chemistry and the right setting. Some think it strange, but it's really just a new avenue of enjoying sexuality."

During a session, communicated through text chat or voice chat, each participant controls their naked or partially clothed avatar through a variety of sex acts and positions, which all build to a (somewhat comical) animated climax.

Rose charges an hourly rate of Rays and services dozens of clients a week -- all of whom leave her charming and positive feedback on her personal page. They seem to appreciate that Rose is verified as a real person with real pictures, though she generally doesn't show her whole face in her photos, or use the site's webcam. "I'm on the PTA," she says, "We can't have that getting around the web...it might show up on Mysluts.com or something or be seen by the school principal."

During her AEVC talk, with her warm and inviting Midwestern accent, she could be mistaken for a scrap-booking lecturer, but instead she's advising would-be virtual sex workers on the benefits of stewarding their clients.

"If there is no chemistry with a client, there's nothing wrong with telling them that you two wouldn't mesh...but you have to be gentle so you don't hurt someone's feelings," she cautions the crowd.

There's definitely a positive community vibe here. Rose's lecture is one of the few AEVC sessions that are specifically geared towards the Utherverse world.

An interview with porn legend Seka


Over the remainder of three real-life days, the convention introduced sessions with real-world porn starlets like Aurora Snow and industry pioneers like Seka. Mixed in were more intense freedom of speech kinds of sessions, and a bummer of a condom law lecture.

Starlet Sabrina Deep, best known for her marathon group sex videos and fan inclusion, gave that bummer lecture, clarifying for fans the new California condom laws that threaten the adult industry's historic home base in Los Angeles. While her arguments questioning the safety of condoms fell flat, her impassioned portrayal of the industry's enemies rang solid. "Due to the nature of productions, the adult entertainment industry makes for an easy target for many individuals, organizations with personal, political and religious agendas," she said.

Seka, one of the first major porn stars, answered a number of questions about the early days of porn with the class of a debutante. "In the late 70s and early 80s, I didn't even drink...I was so fricken naïve...," she said. She also called out current performers for their party lifestyles. "I enjoy my job. I'm not a lazy porn star! Excuse me bitches, you put on your bra one titty at time, just like everyone else," she crowed to virtual giggles.

Kelsey Obsession on "The Art of Anal"


As charming as Seka was, the stand-out session goes to fetish model Kelsey Obsession, who taught "The Art of Anal" to a packed digital theater. Obsession, on webcam, showed the in and outs -- well, mostly the ins -- of anal sex.

She demonstrated on her own body, with her own toys, how to safely and effectively ... y'know ... do that kind of thing. Her hands-on approach got high marks from every avatar we chatted with. "That's how it's done!" one attendee told us.

Even if the Adult Entertainment Virtual Convention is indeed the first of its kind and it did draw over 10,000 unique users over the weekend, organizer Shuster really wants us to know that sex is not the Utherverse's primary concern.

"There are over 80,000 user-generated worlds and a million personal worlds," he says. Most of them are not adult, supposedly; there's even a Virtual Vancouver. "There are even folks who do karaoke on there," he says. Perhaps sex is just at the forefront because it's more exciting than virtual karaoke? No one will disagree with that.
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Monday, February 27, 2012

Guild Wars 2 beta sign ups hit one million in 48 hours

You wanted to know, and you're about to find out straight from the source. NCsoft finally reveals how many sign ups they have been getting for their upcoming Guild Wars 2 beta test. After the press convincingly whetted everyone's appetite for the MMORPG through their merry little weeked coverage, everyone has been clamoring for their own chance to dive in and get a taste themselves.

That chance came earlier this week when NCsoft opened the gates for beta testing sign-ups on the GW2 page, and boy did you guys jump all over it. Those gates are soon to be closed, but NCsoft confirms with us today that the signs ups are now nearing one million in less than two days.





Remember that this is just the number of applicants, and not necessarily a sign of the number of prospective players who will actually get to join the next beta testing period.

Update 2012-02-27: NCsoft and ArenaNet earlier today confirmed that the number of signups for the next GW2 beta event hit the one million mark in "just over 48 hours." According to their press release, the rate of signups hit 4,000 per minute "during peak periods."


“We built Guild Wars 2 with the notion to bring players together to experience what a true online world experience should be, and we couldn’t be more excited with the reception we’re receiving from gamers wanting to get in and play our game,” said Mike O’Brien, president of ArenaNet and executive producer of Guild Wars 2.

"Guild Wars 2’s next closed beta test is scheduled for late-March and will provide players with an opportunity to experience its deep RPG game elements, epic World v. World battles and inviting social gameplay while helping the team load test the servers."

The two day period was the golden window of opportunity which users had to sign up for even a shot of getting into the upcoming beta test, but it's a chance that at least one million players spanning some 224 countries felt they couldn't miss out on. Talk about global appeal. In case you didn't catch it in the quote above, the next beta is slated for late-March.
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Monday, February 20, 2012

MMORPGs: Free to Play vs. Monthly Fees


Listening to a few podcasts got me thinking about MMORPSs and their subscription plans. Some are free to play, others require a monthly fee, and some games withhold content unless gamers pay, utilizing a sort of freemium model. The question is with all the options, is there room for all these games to be profitable?

As someone who used to play World of Warcraft a lot I valued the money I spent every month on the game. $14.99 a month wasn’t cheap for a college student. So I felt I had to get my $14.99 worth of content from the game. This meant putting console games on hold and playing WoW a lot.

WoW is probably one of the best known MMORPGS. Want to jump in? At the retail level Blizzard charges around $30 for the game and its expansions. Usually the price at retail comes down pretty quickly and gamers still get a free month of play with new accounts. Star Wars the Old Republic as the new MMORPG has a similar model, pay $60 for the game, receive a free month, and then pay monthly fees. Now another semi-popular MMORPG, DC Universe Online has gone free to play. Granted, players can spend the extra money for in-game content and new areas. However, players could play through the whole game without paying any money. This is a great example of the freemium model and one of the many advantages.

Lord of the Rings Online has the same sort of structure as DC Universe Online. The game is free, and if players want extra things in the game they pay for them. This means they might not have access to certain areas. But since LOTR Online went free to play their revenue has skyrocketed. Another MMORPG City of Heroes uses a hybrid model, there is an option for free game play, and some of the updates cost money but are free for long time subscribers.

All of these models work in theory. But it would be nice to have more MMOs with longer trial periods. I think WoW still offers a trial and is free to play to level 20. How about giving people a discount when they sign up after a lengthy trial? Here is an idea, make the game $30 at retail and throw in two months for free after a two week trial. Maybe MMORPGs need to be cheaper overall? Make the game $30 and the monthly subscription can be $20, vs. $15 a month. As much as I would like to see prices come down, players seem to be really drawn to the games with monthly fees. Maybe its the illusion the game has better content if one has to pay a monthly fee vs. the free MMORPGs. This is not always true.
From what I’ve heard WoW has lost some players to games like Rift and Star Wars The Old Republic. Should Blizzard be worried? Not with 10 million subscribers. They don’t call it World of Warcrack for nothing. If the MMORPG is a good game at its core, has a large player base which it retains while recruiting new players, and is heavily supported like Star Wars The Old Republic, than there is nothing to worry about. If a game can do all of this it will be successful and there is no need to change the pricing model.

As for the others, going free to play with some sort of freemium subscription seems to be the way to go to draw people in. If a new game comes out and wants to really drum up the interest, here’s an idea. Run a free two week-a month trial and give gamers a discount for the first month or so. I’m sure many gamers would take the chance with a price and trial like that. Who knows where the future of MMORPGs are going?
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Sunday, February 19, 2012

Rift succeeds in Guinness World Record bid

On Valentines Day, Rift challenged players to set a World Record for marrying as many in-game characters as possible in a 24 hour period. Players responded by hitching 21,879 in-game characters together. Each participating spouse was granted a title: The Avowed. The act of marriage was added in Rift’s 7th update, Carnival of the Ascended.

“Establishing this record was a monumental achievement for our development team and community of passionate players, and I couldn’t be more proud,” said Scott Hartsman, Executive Producer on Rift and Trion’s CCO. “Ascended Weddings were a great way to lift the veil on Rift’s new ‘Gatherings’ feature, social experiences that bring players together in new and interesting ways. We look forward to expanding this great new gameplay element in the always-evolving world of Telara.”

Gaz Deaves, Gaming Editor for Guinness World Records, said “It’s great to see the seeds of love blooming in virtual worlds, and particularly impressive to see so many gamers getting together to say their vows for one event like this. The evidence submitted was of a very high standard and we even witnessed some of the ceremonies ourselves, so this achievement will definitely be considered for the next Guinness World Records Gamer’s Edition.”

Rift recently added a free to play option, so if you want to add some virtual matrimony to your life, be sure to check it out.
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13 Years Later: EverQuest Finally Going Free-to-Play in March

The great-granddaddy of 3D massively multiplayer online roleplaying games won’t cost a thing to play for the first time in its 13-year history come March 2012 — so sayeth the folks at Sony Online Entertainment.

“After listening to your feedback and suggestions over the past few years, I’m happy to announce that in early March 2012, EverQuest will be going free-to-play,” writes EverQuest producer Thom Terrazas. “We’re excited to be expanding the EverQuest experience by making the game more accessible to every type of player so that you can choose to play the game in a way that suits you best.”

But wait, didn’t EverQuest already go free-to-play? You’re thinking of EverQuest II, which did indeed tap the free-to-play model back in 2010 via “EverQuest II Extended” (EverQuest II itself went free-to-play in December 2011). But EverQuest trundled along with its unknown (presumably shrinking) player base, asking players to pay just shy of $15 monthly since the subscription rates last went up in 2005.

I haven’t played EverQuest since 1999, six or seven months after it launched, but at the time it was something to behold, run through a pair of 3dfx Voodoo 2′s in SLI (Scan-Line Interleave) mode. I remember killing giant bees outside a city with trees the size of redwoods (a tree city with elevators you’d ride up to trade loot and skill train, if I’m remembering the leveling system correctly). I also remember doing that ad nauseam for a month until I bounced — the original 3D grind!

If you’ve never tried EverQuest but want to see what the hullabaloo was about (long, long ago, anyway), Terrazas says you’ll be able to download the client in March and calls it “Free to Play, Your Way,” meaning it’ll support several ways to engage, including the old $15 monthly rate, which’ll offer access to…he doesn’t specify, but it probably involves punching through level caps and/or having access to special areas, features or other content. The freebie version will limit character creation options, the number of characters you can have at once and how much money you can plug into the in-game bank. You can throw $5 one-time at the game and bump those restrictions a bit.

EverQuest celebrates its thirteenth anniversary on March 16, so alongside the free-to-play launch, Terrazas says to expect new events and items, a renovated everquest.com website and upgraded EQPlayers pages, and an updated in-game map that’ll show level content for your character and help you locate zones with less trouble. For the full feature list, check out Terrazas’ EQPlayers note.
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Sunday, February 12, 2012

Blizzard files antithesis to Valve’s Dota trademark


Blizzard has grumbled before about Valve Software regulating a name Dota 2 for a blurb supplement to a hugely renouned Warcraft III mod Defense of a Ancients All-Stars–usually called simply ‘DotA’–but now it’s called in a lawyers. Newly-discovered paperwork, filed with a USPTO in November, uncover a Warcraft developer has rigourously against Valve’s focus to heading “DOTA,” claiming it “would means repairs and damage to Blizzard.”

Blizzard Entertainment contends in a grave Notice of Opposition [pdf] that a “DOTA” code is tied to Warcraft and Blizzard itself in players’ minds. So a evidence goes, it’s given a strange mod DotA requires WC3, rises a lot of characters, skills and mechanics from WC3, and is played over Blizzard’s Battle.net (though many use third-party networks nowadays).

Should people incorrectly trust Valve’s Dota 2 is connected with Blizzard, it says, this would be “all to a mistreat of Blizzard’s goodwill and reputation.” Supposedly, Valve is perplexing to “appropriate a some-more than 7 years of goodwill that Blizzard has developed.”

“Valve has no rights in or to a DOTA mark,” Blizzard insists. “Valve has never released, distributed, or sole any products regulating a symbol DOTA, or, for that matter, any of a DOTA Marks. Valve did not silver a DOTA symbol and has never participated in a origination of a DotA Mods.”

Though, let’s remember that DotA’s pseudonymous creator ‘Eul’ is operative during Valve on Dota 2, as is a fugitive ‘IceFrog,’ who’s been a mod’s lead developer given 2005.

In a response filed in December, Valve denied Blizzard’s allegations, observant Blizzard “lacks station to move this dispute” and that a rights to a heading are “senior.” Valve called for a Notice of Opposition to be dismissed.

Blizzard’s not doing this quite to urge a good name. The studio’s also creation a possess DotA clone, brazenly named Blizzard DOTA. It had once designed to side-step a heading emanate with a name ‘Blizzard All-Stars.’ Some demeanour of giveaway recover is planned, presumably by a singular chronicle enclosed with a StarCraft II trial.

According to a USPTO’s hearing schedule, a brawl should be in a find phase, and a hearing should hang adult by a finish of December. This whole nauseous mess, rebuttals and all, should be wrapped adult during a really latest by Feb 2, 2013.
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Friday, January 27, 2012

Aion to go free to play in Europe in February


Ultra-pretty flighty MMO Aion is set to drop the monthly subscription fees and go free to play in February next year. The free to play version will be rolled out in the UK, France and Germany first before spreading across the whole of Europe. “In the last few months the lands in Atreia have become more and more deserted,” NCSoft write on the new Aion free to play site, “we want to reinvigorate the world of Aion and attract new adventurers to the towns.” There’s no mention of a free to play version for the US yet.

Aion’s been updated many, many times since its release. New dungeons, new endgame quests, new missions and pets that will collect your loot for you are a few additions. The seriousness of the stoic angel warriors that made up Aion’s character base on launch have thawed considerably over the years with the addition of new outfits, afros and a ton of new gear.

Aion’s world has become more impressive, too, with a raft of graphical updates. It’s powered by Crytek’s CryEngine, making it one of the best looking MMOs around, though through it all, it’s never quite managed to shake its reputation as a bit of a grindfest. Come February, you’ll get to download the client and find out for free.

In the Aion free to play FAQ, NCSoft mention that in”every quest, class, instance and zone is freely playable and is free of charge for every player.” There they also mention that new players will be able to pay extra for a “Gold package” which will remove “a few minor restrictions in an effort to protect the game against bots and gold sellers” If you’re already a subscriber, you’ll be rewarded with “Veteran” status. “With this, all game options are open to you free of charge and you also receive special bonuses.” Find out more on the official Aion free to play site. If you’re an Aion subscriber, NCSoft recommend marking your account for transfer ahead of the free to play switch. There are instructions on how to do that here.
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Friday, August 12, 2011

DotA 2 Leaked Screenshots

Thailand's DotA-team, MiTH-Trust, attending the DotA 2 championship tournament
for 1 million USD accidentally released a couple of screenshots of the team practising
where you can clearly see DotA 2 running on one of the guy's display. The non-blurred
images were almost instantly gone from the team's site: Valve appears to be rather strict
when it comes to images of unreleased games.

Following screenshots are not of the highest quality at all, and if you are not really
a dedicated DotA fan like me, you might not find it that much interesting. After all
this is the first DotA 2 leak of it's kind, and I'm happy to share it with you here on
LewtersLounge.


Original image of MiTH-Trust players practicing that was taken down very quickly.
Can't see it? Check the next zoomed image!


Here we can see the DotA 2 UI (interface) and some other interesting things such
as the cool shadow rendering as it looks like.


This image was taken down also very quickly, it is the official DotA 2 logo.
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Thursday, August 4, 2011

Diablo III Beta Announced!




Blizzard has just recently made an announcement of the Diablo III beta and has decided to answer a few questions people might have. This article was published around noon yesterday in an effort to bring awareness to the community and its chance at being invited.
Diablo III Beta Test Overview

After 10 years of anticipation following Blizzard Entertainment's Diablo II (2000) and its expansion, Diablo II: Lord of Destruction (2001), the iconic action-RPG gameplay of the Diablo series is back with a vengeance in Diablo III. In the upcoming Diablo III beta test, selected participants will be among the first in the world to rejoin the battle against the minions of the Burning Hells as they explore part of the game's foreboding first act.

After hearing all that good news I'm sure most of us are going to be pretty eager to get our hands on one of those lucky few that are going to be chosen to try this beauty of a game. People were curious as to what Blizzard's goals were for the Diablo III beta testing and they replied,

What are your goals for this beta?

The primary reason for the Diablo III beta test is for us to test out our new hardware, see how the server–client infrastructure holds up, and look for bugs in the installer and patcher as well as the game. We’re also looking to get some quality feedback about the beginning game experience and how the different classes feel. The beta test will help us ensure that the release is stable and fun, and that we’re ultimately able to deliver the experience we intend with Diablo III.

As you all probably already expect it, this beta will ensure that we all get to have a great experience with the opening night of Diablo III. I had a chance to test out the game during Blizzards convention, Blizzcon, in 2010. That was one of the main problems they had wanted to tackle, and thats the class balancing. From my experience of what I've played so far, they are going to need a lot of testing on the current class situation.

I'm sure you're all wondering, how do I sign up for this wonderful opportunity?! As most people already know, you enter mainly through Battle.net and attending Blizzcon. Here is a more in-depth answer that was a part of the FAQ.


How do I sign up for the Diablo III beta test?

To sign up for the Diablo III beta test or future Blizzard Entertainment beta tests, you first need to create a Battle.net account. You can then opt-in to the beta test for Diablo III, as well as beta tests for future Blizzard Entertainment games, through the beta opt-in process. To get started, simply click Beta Profile Settings in Battle.net Account Management. Please note that opting in to a beta test through this method does not guarantee that you will be selected.
Of course not everyone will get in, but I can tell you this. Blizzard needs testers from all different perspectives. That's why the opt-in copies your computer specs. They need to test the game for people that have really low end computers, as well as those that have good or great computers. They understand that not everyone can stay up to date, so I am sure those with lower computer specs will be able to get a chance at this beta. As I was saying before, Blizzcon also increases your chances of association with the Diablo III beta. Here is a question someone asked and they replied with,

1,000 Diablo III beta keys were promised at BlizzCon; how do I know if I am a winner?

We will be sending out emails with beta keys to winners along with detailed instructions on how to access the beta test. Players who receive a beta key via email will need to create a Battle.net account, click “Add or Upgrade a Game” in Account Management, and enter the key there. The beta client will then be available for download from within Battle.net Account Management.

A common question a lot asked was when they planned to end the Diablo III beta, here is there reply even though it's very generic.

How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.

Blizzard is allowing the beta test in all regions where Blizzard games are available. That's good news for those not in the U.S. or more common areas they choose to test at. The only catch is that North America will be the first to receive the chance to play the beta, as they widen their horizon. Here is a question that was asked concerning what regions they plan to allow the beta test.

Which regions will be able to participate in the beta test?

All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America. This means that players outside of North America who are granted access to the beta test may experience some latency issues. Once the new hardware setup has been optimized, we plan to roll it out in additional regions. This should provide a solid connection experience for beta testers in those regions who are connecting to the new local hardware infrastructure.

We are all really curious as to what we should expect to see in game when they open the doors for those who receive keys. Players were wondering what content they are going to see in the opening of the beta, Blizzard replied,
What game content will be available in the beta?

You’ll be able to try out all 5 character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral. You’ll also experience the randomized elements of Diablo III as well many of the new system designs that take many of the core Diablo design elements to a whole new level.

As I'm sure we have all read the article by Unholyshaman, Diablo 3 using in-game gold and real life money. The players asked a question about the Diablo III Auction House system, and they replied,

Will the Diablo III Auction House be available in the beta?

Yes, we plan on testing the functionality of the Diablo III gold-based auction house during the beta phase.

Here is another direct dialect from their "overview" of the Auction House, CONFIRMING that there will be a real life money auction house system! Here is the confirmation.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.
As time goes on and we all begin to check our battle.net emails and hope to be greeted with an invite, not all shall be stoked. Those that receive chances at the beta, let us know in the comment section below! What's your opinion on all of this? Do you think the beta will be a successor towards Diablo III being fair and balanced? Speak your mind!


UPDATE: Diablo III Beta Profile Update

Just recently, about 35 minutes ago, Zarhym, a Blizzard Community Manager made an announcement for everyone that's interested in any future beta testing, they should probably update their Beta Profile through BNET. Here is the link for the announcement:
http://us.battle.net/wow/en/forum/topic/2957126089
Credit for the link: 
Shadowsx
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