Tuesday, February 18, 2020

Star Wars Slots Are Highly Popular and This is Why

Star Wars is without doubt one of the biggest franchises of modern times. Millions of people all over the world are huge Star Wars fans and in 2020 it was estimated that the franchise is worth a staggering 70 billion dollars, with 10 billion of this coming from the films alone. Star Wars related items are always popular and Star Wars slot games have been no exception to this rule, that is for sure.

Star Wars Slot Games

The first Star Wars slot games were introduced at Las Vegas casinos a couple of decades ago. Star Wars fans that loved to gamble loved the idea of being able to play Star Wars themed slot games, but the first versions were not as big a hit as expected as they were lacking in a few key areas. For instance, some popular characters were missing, and the graphics were a bit poor to say the least. 



The casinos were more than likely aware of this fact, which is why they made the decision to release them in land-based casinos first. However, with time, vast improvements were made, and they became really popular.

What Makes Star Wars Slots So Popular?

Well, to begin with, Star Wars fans will be able to find their favourite characters from the Star Wars Trilogy. Furthermore, fans of the movies can use their extensive Star Wars knowledge to put together some great combinations that will improve your odds of winning. When it comes to this feature, you have to take you hat off to the software developers. Not only did they take the complaints onboard and fix them, but they also added a feature that would benefit those who are huge fans of the franchise. For instance, with Jedi skills you can win cash prizes in the swamp by making use of a play skill that is known as levitation.

If this was not enough, all Star Wars slots are linked to form one huge jackpot. The more people that play the slots and do not win the jackpot, the bigger it will become. This is great as it gives all Star War fans a chance to win some life-changing sums of money while playing a game that they love. 



There was a negative with these newly revamped slots and that was that the minimum stake was 25c a spin. This might not seem like much, but it can certainly add up if you happen to play for a long period of time. However, that issue was soon sorted and now you can play for as little as 1c per spin.


Star Wars Slots Have Been Discontinued

Star War Slots were extremely popular, and fans of the franchise eagerly awaited the release of another one. However, their hopes and dreams were crushed when Disney purchased the franchise for $4 billion back in 2012.

Everyone knows that Disney do not agree with gambling, so when they bought the rights for the franchise, every Star Wars fan probably knew deep down that Disney would never allow a new Star Wars slot game to be produced.
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The Top Three Most Popular and Profitable Progressive Slot Games



Progressive slot games are your big chance at getting that mega real money win you have always wanted. A lot of the big money winners online have made their winnings from playing online progressive lost tournaments.

All you have to do for online casino progressive slots is enter the lot tournament. After the wagers start rising for each level therefore giving you a chance at winning even more.

Here is a list of some of the most profitable and popular progressive slot games you could try out will attempting to win that real money online.

Mega Moolah

Topping the list mega moolah. The progressive online slot game lives up to its name and expectations. Surely, you are guaranteed to make mega money deals from this online slot.

The jackpot for this progressive slot game usually starts at a massive $ 1 million dollars! It is regarded as the most popular online slot game because of its well known generosity.

The Microgaming game is also very accommodating when it comes to wagering. The lowest wager starts at $0.01 per line and riches $0.05. The maximum bet is just $6.25.
Mega Fortune

This one is Net Entertainment’s way of giving online gamblers a better chance at winning that real money online.

This slot game allows you a feel of the high life by using a Yacht as a wild symbol while the scatter symbol is a champagne bottle.

What better way of preparing you for that high life you will get after winning their megabucks!

Jackpot Giant

Imagine a big giant handing you that real money while you play. Well, this Playtech game has such an interesting and fun theme for its players.

Also, the 5 reel and 50 pay lines game comes with some of the best graphics, bonuses and interesting symbols as expected of all Playtech Games.

Conclusion

Now that you know the top three progressive slot games that guarantee you of all the mega wins, the ball is now in your court. Remember, when it comes to online casinos, the more effort and research, the more your chances of cashing in.
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Monday, February 10, 2020

Some info i've gathered about Blue Protocol



Blue Protocol is being developed in Unreal Engine 4. The developer Team also worked on titles like the Tales Series, Tekken and Ace combat. The Closed Beta for Japan starts this late March and there is no info for an English Beta yet. The latest Job Listing + the Trademark Registration for EU and NA hints a global release though.

While the developers themselves call it an "Online Action RPG" it's definitely a MMORPG. You see other players, there are fate-like events like in FFXIV or GW2, World Bosses, Dungeons, Parties and so on.

Story


Not much is known yet. You play a character with amnesia and meet 2 girls that traveled through time, probably to prevent something that destroys the world in the future. Time-traveling will also be a thing apparently.

The world is on the brink of devastation, now is the time to unite. March on with friends and strangers, and defeat foes beyond your might. Travel through space and time, to change the future beyond this fight!

If you want some more story:

English Subbed Trailer




Also, they hired famous Japanese Voice Actors like Ai Kayano and the game has a full voice over.

Gameplay


In the Alpha there were 4 available classes Aegis Fighter, Blast Archer, Spellcaster and Twin Striker. The game uses an Action Combat System where every Class has 5 Spells + Attacks on Left and Right Mouse Button. These skills can be adjusted based on your game style and liking. You can also switch between Classes any time so there is no need to level alts.

Here are also the only English Videos with commentary i've found so far.

Character Customization and Town Exploration:




Asteria Plain Exploration and Combat:



Monetizing


Developers said they want to try a Free2Play Model with Battle Passes and no P2W. Since it is Bandai and not some shady Korean MMO Developer it is believable that they will try to make money with cosmetical stuff only.
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Monday, November 4, 2019

Ashes of Creation is a Scam?!



I have been a AoC backer since the KS and was very positive until the BR stuff started. I made a vid you may have seen called "WTF Happened to Ashes of Creation" but since then I have been quiet, waiting to see if AoC does anything.

A few days ago I saw a video from KiraTV and it started me thinking if AoC was really a scam or if it has just been horribly mismanaged.But a lot of the Steam reviews and even comments on my old vids said the same thing.

So I decided to look into it. I defined it as a scam if it met two requirements (1) The project was misleading (2) primary goal is monetary gain. Then I filled in a list of examples I could think of off the top of my head.

 



Misleading

  • Kickstarter was for an MMO - they released a Battle Royale (so far)
  • Constantly changing time tables
  • "Exclusive" Kickstarter lifetimes sub - offered again in the summer
  • MY.com after stating they would self publish
  • Nodes 3 information (told "soon" repeatedly but still not released, shows lack of MMO systems available to show)
  • Silencing critics, Discord bans, Twitter etc. with no real reason given besides "toxic" (DeathsProxy, itsZiz & more)
  • Battle Royale was for "testing only" but is not permenant after MMO launch & heavily monetized

Focus on $$$ - their blatant focus on over monetizing the BR that was supposed to be just for testing

  • Discord spam pings for cash shop (dozens compared to 1 ping for Apex in 6months)
  • Email updates are 1/2 sales information
  • Most fleshed out system is the cash shop
  • Skins costing up to $20 (and most are just a different HUE, not even new models)
  • Intentionally hired a Community "Marketing" manager (shows where their focus is at)
I came into this not sure if it was intentionally a scam or just gross incompetence (I'm talking about the management of the project not the devs doing code/arftwork). Even after all that I'm honestly still not sure.

I hope we get the siege mode soon so we can see how some MMO systems/classes work.

PS. I have had a lot of people ask why I made this video, doesn't it just hurt the project? When I make videos my goal is to inform fellow gamers, not to make the devs feel warm and fuzzy. If/when they do something I can report positively on I will.
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Wednesday, October 23, 2019

Serious red flags about Oath (kickstarter mmorpg) covered by Cryy



I was personally looking forward to Oath quite a bit too since it looked like it had all the right mechanics from Dragon Nest that I really enjoyed. Now... Not so much.

I haven't watched the entire video at the time of posting it since it's quite long but from what I've garnered (and you can find out yourself from watching it as well) is that:

 

- The devs at Oath basically commissioned an art studio for art, didn't pay the studio for said art on false allegations of plagiarism and continued to defame the art studio while using 6 grand worth of assets they never paid for.

- The devs at Oath actually hired ANOTHER art team in attempt to continue progress on their game whilst blatantly evading paying their original artists.

- The devs at Oath showed a lack of understanding of even creating their game. At some point, the artists were given the vague instructions "Just pick one of the grass areas on any of the islands and start from there I guess." as design notes from the devs for the an area they were meant to create. The artist even goes to say something along the lines of "Like... wot? There's no kind of story? no kind of lore to this area? What kind of mmorpg is this? Is this a leveling area? The starting zone?"

- The devs at Oath were very hesitant with providing very necessary information to the artists; namely something as basic as the parameters of the character models that would be used. Things like run speed, jump height, model sizes and what not that were needed to determine appropriate collisions and heights for things like fences and boxes. When the devs did provide the character parameters, they were not even hooked up to a working model which from artists knowledge, takes at most 5 minutes to do (they did it themselves btw).

- Critical information that the artists were lacking gave a very telling sign as to the stage of development and how planned the devs were (or more, how little they planned.) An example would be when the artists were given instructions to simply "leave alot of flat land so players can build houses". The artists were puzzled as they were never detailed about how the housing even worked. Did they need to make trees? Were the trees supposed to be chopped down? Do they randomly spawn? Considering how integral a mechanic like housing would be to a game and it's art, you'd think they'd have it all planned out and would inform their artists. But that was not the case.

- There is another company operating at the same address as "Ready Up Studios" (the devs), by the name of "Extrinsic Studio" and when contacted, answer on behalf of Ready Up Studios. In my opinion, this is an extreme red flag as it looks glaringly obvious that "Extrinsic Studio" is nothing more than a proxy for Ready Up Studios should shit hit the fan.
- The Level Streaming feature makes it possible to load and unload map files into memory as well as toggle their visibility during play. This makes it possible to have worlds broken up into smaller chunks so that only the relevant parts of the world are taking up resources and being rendered at any point. -Unreal Engine 4 Documention This is a feature that is absolutely necessary in a game of Oath's desired scale and must be present from day one. But it wasn't. For a studio that stated they had worked on Oath for 2 years before going into kick starter it's... Surprising to say the least that Level streaming isn't present. Level streaming is also used for artists to see their assets in work so that they can get a better grasp of what is going on and how they can improve future assets. Obviously the lack of it mean't that the artists were essentially working in the dark on top of being told to simply upload created assets to a blank project server.

- Wow apparently the artists even went above and beyond the contract and setup the game to actually have level streaming capabilities. FREE OF CHARGE. Wow. Because they needed it.

- At some point in time, the game devs requested that the artists "pause for a bit" in regards to working on assets for Oath. The reason for the pause being funding reasons. This came as both puzzling and alarming as the artists knew the devs should have atleast 120,000 dollars in the bank from their kickstarter and to ask for them to stop working due to financial reasons made very little sense. Unless they were actually out of money. Which would be insanely bad. The artists offered many solutions including lowering their own prices since they wanted to be in this game for the long haul and believed in it.

- After Ocean Sparks Studios (the artists) open up about the whole shady dealings and experiences they've had by posting a video about it on youtube, Ready Up Studios (the devs) messages them demanding they take down their video and in exchange they would rescind their statement of the artists on their website. After Ocean Sparks Studios complies and takes down their video, Ready Up studios takes down their statement only to reupload it as soon as the artists are asleep in their time zone. Like what kinda of snakes are these guys LOL

- The financial damages done to the artists studio is staggering, they're basically on the verge of folding because of this situation. Ocean Sparks Studio had to let go of two artists due to being unable to afford their wages. The artists even offered to continue working with them free of charge until things got better but the financial director did not want them to work unpaid no matter what. Their lease on the studio is still maintained only in part of the good faith they have with the landlord. They've even had to entertain the thought of having to sell their work PC's to afford the bills. Cryy asked if they would accept a gofund me to which they declined saying that they're so deep in the hole now because of this fiasco, that they feel it wouldn't help.
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