Sunday, June 2, 2019

Warhammer Online: Return of Reckoning - PvP/PvE



I wanted to provide some info and get the word out about Warhammer Online: Return of Reckoning. It's a free to play, private server MMORPG, with a heavy focus on realm vs realm combat, open world persistent PvP, and instanced battlegrounds. All this takes place in the rich and detailed world of Warhammer.

Many tried the game back when it launched in 2008. It initially sold over a million copies, and at one point had over 800k subscribers. The live game eventually closed down due to more reasons than I can list here. The private server started shortly after as a way to keep the game alive, and has been growing and improving with each passing year. Many of the issues that plagued the live game have been resolved, due in part to advances in server and internet technology, and in part due to the tireless work of the completely volunteer dev team and community.

I've been a long time player of Warhammer Online, starting in the beta in 2007, and this is honestly the best, most balanced, and stable iteration of the game ever. I've played practically every MMO that's come out over the last 20 years, not one if them holds a candle to the PvP and open world RvR this game provides. I think I'm in the same boat as many MMO players, waiting for something new to come out and reignite that old passion for the genre. I plan on playing WoW Classic, diving into Camelot Unchained (if it ever releases), and I always keep an eye out for new and up and coming releases. Unfortunately, so many of these titles are months, years, or longer away from releasing. This game can not only hold our attention while we wait, but it can be damn fun at the same time.

Now some important stuff you might need to know:
  1. The game is completely free to play, no cash shop, no pay to win, and no donations required, or even accepted.
  2. There are updates to the game every weekend, including new items, dungeons, quests, balance changes, events, and bug fixes.
  3. There are two factions, Order and Destruction. Each faction has three races, and there are a total of 24 unique classes in the game split between the factions. Each class also has 3 distinct specializations, leading to 72 class subtypes. These classes range from things like the Human Bright Wizard to the Dwarven Ironbreaker, the Goblin Shaman to the Chaos Marauder.
  4. The game has a full open world PvP system with battlefield objectives, keeps to attack and claim, giant fortresses to siege, and endless battles throughout the world. The campaign moves as one side wins and the areas you fight in will differ greatly. These battles can have as many as 500 players at the same time. There are also dozens of instanced battlegrounds for smaller scale fights with the usual MMO objectives (flag capture, king of the hill, bomb run, etc.)
  5. Fear not if you have a taste for all things PvE. The world has thousands of quests to complete, there are currently 7 dungeons, epic quests, 24 man public quest raids, and they are all full of detailed Warhammer Lore, and quite good gear to obtain.
  6. Finally, the community is probably the best I've ever been in. So many people are helpful to new players, guilds are forming every day, and since there is only one server, you get to know both your allies and enemies quite well. This game has legendary figures, and they truly earned their reputations.
The only issue this server really suffers from is a lack of advertising, and that is where this post comes in. The next few months are going to be huge for this game. They have a new dungeon, Bastion Stair, coming out in the next week or so. They have City Sieges being added to the game in June. There is going to be a double experience/renown weekend starting on May 17th. These are just a few examples of what's coming.

The game is easy to find with a simple web search for Warhammer Online: Return of Reckoning (not sure about rules linking the site here), and you can download the game and everything you need from there. There are even guides on YouTube to walk you through the download, and getting started with the game.

If you do decide to try it, I look forward to fighting with you, or against you on the battlefield. I have characters on both sides, and I'm always happy to help a new/returning player out with some gold, gear, or advice.

tldr: Give Warhammer Online: Return of Reckoning a try if you are looking for a fantastic MMO that is free to play and PvP focused. It is the perfect time to join up.
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Tuesday, April 16, 2019

The Revival of Online Casino Gaming



About 5 years ago, online casino gaming had impacted the gaming industry in ways people never imagined possible. At first many were concerned about the negative impact gambling with real cash could have on the economy but then, after controlled and regulated gambling became the norm, people began to realize the full potential of online casino gaming. Countries began to evolve with the times to bring in more money into the countries and things were looking bright regardless of those who had their reservations. But then, slowly the fire dwindled and the hype died down.

It has only been through recent technology and the additional efforts of gaming developers, casino providers and the high demand of futuristic gaming that online casino gaming has been revived and is back in full swing. Looking at www.novibet.co.uk proves just how successful casino gaming has become and we take a look at the factors which has had a positive impact on the revival of online casino gaming.

The Introduction of Online Sports Betting

Betting on sports has been a past time of many fans, but this was, not so long ago, only available at land based sports betting houses. Only recently has online sports betting become legal in selected states and countries. Modern technology has provided a portal where punters can bet on and watch their sports teams in action whilst changing the odds throughout the game. This has reeled in a new kind of gamer and the market is impressive.

Virtual Reality Gaming

VR gaming is already in a league of its own. It has been designed to open a platform for online casino enthusiasts to explore and experience a 3 dimensional realm of unexplored possibilities.

Live Casino Dealers

Before VR gaming there was live casino dealer options. This was a service provided by online casinos which allows the player to interact with the dealer through live streaming technology. This form of online gambling not only revived the online casino gaming industry but it also brought a personal touch to the gaming realm and allowed players to experience the same enjoyment that one would experience at a land based establishment.

Mobile Gaming

Mobile users do everything on their smart devices. From answering work calls and responding to work emails to setting appointments and organizing social events, mobile users have access to it all. So why should online casino gambling be any different? If you can access the online world you have access to online casinos. Now apps have been developed for mobile casino users and through the same modern tech that has enabled modern gaming, players have access to bonuses, promotions, sign up deals and more.

As you can see, there are a number of factors that have brought back casino gambling and the way the industry is booming today, we don’t believe there is any concern regarding the pat time falling back into a deep coma. Online casino gambling is only progressing and as technology evolves so does casino gaming.
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Tuesday, April 9, 2019

7 Ways to Prevent Wrist Injuries while Gaming

Gaming is not necessarily an endeavor where the body can break down due to the stress imparted upon it, but there are certain parts of gaming that can leave players feeling achy, and a big thing all gamers should be cognizant of is wrist pain. There are a lot of things that can occur with the wrists;therefore, it is imperative that gamers work to prevent wrist injuries including the dreaded carpaltunnel syndrome. Keeping your wrists healthy is the same reason you look up gaming chair prices when thinking about your back.

What is Carpal Tunnel Syndrome?

Carpal Tunnel Syndrome occurs when the median nerve is compressed in the wrist. The nerve travels from the elbow into the hand via a pathway called the Carpal Tunnel. When the wrist is in a constant position of the hand being raised above it – the way you would for typing and other types of activities – then there is pressure put on the nerve itself and the tunnel becomes constricted and compresses the nerve. This leads to a feeling of numbness and tingling particularly in the thumb, index, and middle fingers. This numbness could lead to atrophy of the muscles in the thumb and in the worst-case scenario, necessitate an invasive surgery to correct the condition.

Preventing these types of injuries is key, and when you do proper wrist care, you won’t need to worry about having carpal tunnel issues. The good news is there are not many complicated ways to prevent these injuries. Here are some of the best ways to prevent wrist injuries while gaming.

Good Posture

Make sure you sit properly. Don’t slouch and keep your legs splayed apart while gaming. There are some tricks that will help you achieve proper posture. The first is putting the mouse farther into the desk. Your arm should rest on the desk itself, not hover. Another thing to do is make sure the top of the screen is 2-3 inches below your eyeline – this will prevent you from looking down and straining your neck. All of these posture tips will help keep your wrists properly positioned while gaming.

Stretch

Like all muscles, you need to stretch those in the wrist so that they don’t become tight and compressed. If this is the case with your wrist muscles, then carpal tunnel may be on its way sooner than you would like. Make sure to take roughly 5 minutes to get some good stretches in. There are lots of resources showing you how to stretch your wrists. Never stretch so much that you are in pain from the stretch, you want to feel the tightness alleviate and it should be relaxing, not painful.

Use Ergonomic Tools

Though some medical journals dispute the applicability of ergonomics, there is a clear connection between using a mouse that is ergonomically sound and using a traditional one. This allows you to keep your hand in proper position without having any pressure on the wrist. These ergonomic tools including a wrist rest are great for letting people experience the comfort of gaming without exposing themselves to the different wrist issues. If you are using a controller for console games, one of the best practices is not to hover with your thumb, but if there are ergonomic controllers, purchase them because it will pay off in the long run.

Don’t Squeeze your Equipment

Carpal Tunnel Syndrome derives from pressure on the median nerve and when your muscles are contracting, this applies more pressure. Don’t squeeze the mouse or the controller – instead make sure that you have a soft, firm grip. You need to be able to move your hand around and to squeeze and unsqueeze the equipment is a very easy way to make the job far more difficult than it needs to be. This stress will cause your muscles to tight and the nerve to be constricted. If you are feeling pain in your wrist, it’s probably from squeezing.

Take Breaks

One of the keys to keeping your wrists healthy is to take breaks. For every hour, you should take a 5-10-minute break. Don’t spend several hours at a time gaming with the idea that you will make up for it with a long break after. This is not proper. Instead, be sure that you take breaks in consistent intervals. An additional benefit – besides the health of your wrists – is your mental energy. When you have breaks what you have is time to collect your thoughts and work out any glitches going on in your gaming. Your wrists and your mind will be refreshed.

Keep Your Wrists Warm

One of the easiest ways for your wrist muscles to contract and apply pressure to the carpal tunnel is to have cold hands. If you are gaming, make sure that your hands are warm. This is important because it will increase the amount of oxygenated blood heading into your hand and nourishing the muscles. The other good thing is warm muscles are loose muscles, which means that your hands are not applying too much pressure to the carpal tunnel.

Care for Wrists When Not Gaming

A great way for gamers to prevent wrist injuries is to keep your wrists in braces at night. This ensures that you don’t sleep in a bad position and exacerbate anything going on. Other things to do would be to wear braces when you feel pain. Avoid gaming when feeling some pain as well. Remember – an ounce of prevention is worth a pound of cure.

Conclusions

Taking care of the wrists is actually quite easy when you apply the seven tips listed above. Carpal Tunnel Syndrome is a very serious issue and when you take the time to do activities preventing its onset, you are allowing yourself extended time to game. It is imperative that you understand if you are diagnosed with Carpal Tunnel Syndrome, you won’t be gaming for a while. Take the measures needed to care for your wrists the way athletes care for their bodies.
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Wednesday, March 20, 2019

Why no MMO feels right for you anymore


The Distance

We've all been around for a while, I'm willing to bet.

Maybe you started playing in a multi-user dungeon; somewhere you could congregate and RP with similarly likeminded pioneers of online gaming. Back when playing an incredibly technical genre of game required a technical mind to access. Requiring imagination and reading ability to process the shape of the world around you, how your character looked, how other characters looked, even.

But I'm willing to bet most of you didn't. Like me, you probably started at the dawning of pop-internet, a couple of years either side of the turn of the Millennium and the years that followed. The time where internet was infiltrating households with ringing dial-up tones and kids/teens were flocking online after 6pm, with explicit guidance not to tell anyone your real name lest you be kidnapped through your beige CRT monitor.

There, we found worlds online filled with people like us. Fledgeling MMOs like Rift, Ultima Online, Aion, Phantasy Star Online, Star Wars: The old Republic, Knight Online, World of Warcraft, FFXI, Neverwinter Nights, Ragnarok Online and City of Heroes. Just to name a few of the big titles.

At the time, much of the appeal to these games was in the enormity of the worlds as well as the ability to play with complete strangers with whom you would quickly form relationships with. It was new, it was exciting, it was vast, it was engaging, and to be honest, it was a little daunting. The huge scale of the worlds combined with the active trade chats and bustling cities and the prospect of growing stronger beside the friends you made along the way.

You didn't really have many responsibilities IRL and every day at school you were excited to get home and log on. Perhaps you even got some of your RL friends to join you if you were lucky.

I guarantee you feel nostalgia for this time. You miss being able to experience those first experiences again, of finding your way around and trying tons of different MMOs to see what you liked and the worlds that they brought.

The Near

You might call it a kind of golden age, somewhere in the years starting 2005/2006 onwards. I think the end of this golden age depends on the person, but it starts around here. Games like Guild Wars, WoW TBC & WotLK, LotRO, Runescape (still), Aion, Maplestory, Flyff, Trickster Online, Wurm Online even.

MMOs are booming - undoubtedly at their most popular and for good reason. You're probably in your teens or twenties, it's easy to make friends because the servers are packed full of people enjoying themselves, plus you've still got no real commitments but have greater autonomy on your bedtime and weekends or whatever.

Your technical ability has improved. Concepts like health, mana, strength, dex, int, spirit/wisdom, damage, mobs, bosses, dungeons, all come as easily as breathing. You perhaps try and be more competitive and clear dungeons and raids with your friends, join a guild, really immerse yourself in your game of choice. Set yourself goals like getting a piece of equipment or a rare mount and really invest the time and energy into achieving these goals.

You miss the sense of companionship, taking on challenges and trials to test and improve your ability, and the vibrancy of the servers throughout with similar voices of your own.

The Turn

When did you first notice you weren't... reaaaally ... having as much fun anymore? There can't be a set date here as we no doubt felt it at different times. But at what point did you log-on, wander your character round a town for a bit, before getting off? Spin your ship in-station (as they say in EVE) and log-off?

You've felt it before no doubt, when a game has stopped being fun - so it didn't feel particularly abnormal at first. You write off a game as "done" or "done for now" and uninstall it. Go to look for a new MMO. Maybe download one or two, feel ehh, a slight lack of interest in investing time towards it. Maybe it's the combat system or the storyline or the class design that doesn't feel quite as fun as you're used to. You give something new a try like Black Desert Online, Guild Wars 2, or FFXIV, enjoy it for a bit but something just feels kind of. Different.

You retry games you played countless, countless hours before - the latest WoW expansion for a given year or the new Runescape (or the old Runescape) and it kind of tickles that urge for a bit from the nostalgia and getting to replay your characters again and conquer new content with your proficiency of the game mechanics. But then your goals like getting to the new end level or completing all the quests are done, and the game drifts from your heart again.

In the industry, MMOs have fallen out of favor and the old audience is looking to new horizons - MOBAs or FPS are what you find your friends playing and you join them and genuinely have fun. But it still doesn't quite scratch that itch you have of wanting to find yourself in a deeply entrenched story - your story - with the sense of adventure in your heart.

You miss the optimism of new MMO prospects, the enjoyment of revisiting old shores, and doing it all with the longstanding friendships you have cultivated.

The Current

You're sure of it now - something's changed. What happened to being able to pull all nighters and set goals for your own enjoyment or explore the world genuinely? Or getting a rare drop, making a new friend, completing a hard quest - where's it all gone and why do I feel like this can't happen anymore? I have a job and/or a family suddenly? I left college how long ago? Wow.

You decide to research titles before committing to the time investment and read up on Steam reviews and check the N4G and the community forums - and are met with negativity. Imbalances in game mechanics, P2W, spyware masked as anti-cheat systems, deaf community teams, toxic communities themselves, or even lack of community entirely.

You give a few new titles a shot anyway but it doesn't work out. You're a seasoned MMO player and you know how minmax your stats and push the most DPS or keep your tank(s) alive. You can very efficiently level and have wikis to look up any quests which don't already hold your hand and make every quest object glow - once your quest helper has pointed you in the right direction.

It's begun to feel like a chore to log-on. You realize you're applying a significant amount of your effort, previously spent exploring and learning in naive wonder, into theorycrafting and maximising the return on your effort. You set goals to get a piece of gear but either your own ability or the game's tuning to a more casual crowd has made obtaining the goal trivial, and you're quickly at a loss on what to do next. Each game you play has some kind of logon reward or timegating to help you continue logging in but after that it's... No longer fun.

You don't think about the current game you're playing all the time at work, like you used to back in school, as you have other responsibilities to worry about. Your coworkers, unlike schoolfriends, don't really understand what you do in your free time and every Monday you admit you didn't really do anything on the weekend because explaining that you sat in Lion's Arch hopping on different fences whilst watching Netflix can't even be made to sound like fun.

Desiring community, you might revisit old titles, for the 7th time, see an old guildie online and decide to shoot them a message but they don't even reply. You know you don't really have the time for them either after that initial connection; you just miss the feeling of sharing such a connection in the virtual world you used to enjoy. You're forced instead to accept that you're passing ships in the night to a sea of responsibilities and adulthood.

Summation

Changes in IRL circumstances, the need to minmax and prioritize efficiency over fun/community, reduction in players (including your friends) in favor of other genres leading to subsequent changes in game design to focus on player retention/generation, and the communities are jaded & critical towards developers, are the reason no MMO feels right for you anymore. Probably in that order.

End note: I truly hope you are all still having fun and I hope we met at some point in-game!
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Monday, March 4, 2019

MMOs adding new expansions that raise the level caps is a double-edged sword



All my point here is more of a talking point to emphasize some discussion. I've been thinking about it more and more lately that levelling feels... Pointless. It feels like either 1. a slog to reach max to experience end-game content which ends up just being a journey to the highest gear level (or whatever system the game uses) to just wait to pay for another slog into the same situation (expansions, higher level content), or 2. so easy that it may as well not exist and should instead be a different system of earning talents and specializations to play end-game content straight away.

I can't be the only other person who feels this way and I feel that the reason this relates back to level caps is because old incarnations of MMOs started with a higher challenge and forced players into cooperative play which was incredibly enjoyable (if a bit unbalanced at times) and levelling was an enjoyable experience which wasn't about hitting end-game, and once you did hit end-game felt more like owning a complete toolkit (rather than having finished a boring journey dotted with pointless dungeons you could skip). After this MMOs needed to push more content to contend with other MMOs so they do this and raise the level cap so people can level longer, cool, sounds good to me but the problem begins when you realise that the levels are getting a little TOO high and now instead it takes too long to level, and to counter-act this what do you do as a company? Make it easier to reach max level.

This requires you to skip even more content (dungeons become less important, you can skip entire zones and because it's easier now, your class can solo more, meaning you don't need cooperative play as much anymore). This causes a second problem among a lot of others (including losing original players after the game has dumbed-down); the end-game is reached faster and so requires either more challenge or it requires more content. If you can't add more content fast enough you end up making what are essentially upgraded versions of the dungeons where enemies have more health and more damage (,and if the company isn't too lazy, more/different mechanics). Other ways to remedy this is to add content that is completely new (cough, battle pets) that further alienate older fans. This presents other problems such as old zones being all but skipped and forgotten about, losing lore of those areas in the mean time, as well as the flaw that rushing so much content can mean that fans hate new lore decisions, or changes in characters that don't quite max sense and end up being hogged down to rushing out story that nobody really catches now that they're leveling too fast.

Among new mechanics (again, battle pets) they can end up arbritary in the new expansions, if we look at WoW again, garrisons became useless (not that anybody liked them...) and that can be ugly for people trying to enjoy the game, if you join the game or find yourself in a fantastic place with good combinations of complexities and silky-smoothness in your class, next expansion you may find yourself missing old raid gear or old mechanics that are held back by your gear level.

Now, this problem essentially just becomes a feedback loop, soon you get really high level caps that would take too much of a commitment, so they become soulless (but faster) and your questing experience is a easy "grind" (mindless speed leveling) and so the game continuously just adds more expansions that eventually just become new zones that, while are pretty, end up being uninteresting after a month or two, and are essentially just annoying areas requiring you to complete pointless achievements in them. These new zones are homes to raids that are at the whim of an old engine that ends up reskinning and adding semi-new ideas to raids but ultimately get uninteresting after 10-15 runs and because of the lack of randomness to each raid, they just feel predictable once you learn mechanics. (I never feel like I'm going to get randomly boomer'd on, yes a Left 4 Dead reference, who knew that'd be here.)

Realistically, I think that the fact that games can raise level caps BUT they have to handle it better than a lot of games have in the past.

That's a SUPER brief and ramble-y version of my points, give me your thoughts on this and some things you feel are wrong with how MMOs have handled keeping their game alive.

Of course, a lot of what I'm saying is in support of my points, there are other reactions and forks in thinking that you can go down, I'm naturally playing the devils advocate and solely agreeing with my own points mainly to try display this one view of the situation, otherwise this post would be 10x as long... And that's just boring.

TL;DR Games rely on simplifying their mechanics so that reaching max levels in character, crafting , etc. is easier so we can hit end-game but the end-game is uninspiring in a lot of modern mmo's and rely on reaching other level caps (gear caps) to playing what are essentially just higher number'd versions of everything with different skins. Instead games could not even raise level caps and attempt to introduce different ways to challenge players.
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Thursday, February 28, 2019

Funcom Announces Development of Open-World MMO set in the Dune Universe


Today, Funcom announced that it has entered into an exclusive partnership with Legendary Studios to develop games based on the works of Frank Herbert’s DUNE Universe.

This is a six year partnership to release at least three titles on the PC/Console platforms, with one of the games planned to be in the “Open World Multiplayer” genre that will enter into pre-production in Funcom’s Oslo studio during 2019.

Funcom, as you may know, owns and operates the MMORPGs Secret World, Age of Conan, Anarchy Online and the multiplayer survival game Conan Exiles. 

While I hope this is new game being developed is more along the lines of Secret World there is also the possibility it is a game in the same vein as Conan Exiles.
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Monday, February 11, 2019

Anarchy Online Still Alive!

Just wanted to share some screenshots from walking around today. There are plenty of people playing AO, and if you're wondering if you should come back, you should!

Yesterday, I teamed up with 3-4 people to do Ado brain quest, and there were two other teams running through to kill last boss, that we actually had to wait in line for respawn.

Arete is full of new characters all the time (I always see 3-5 new toons at spawning platform), and some of them are actually new players asking questions in OOC.

Last night, Battlestations were lit up (probably for ICC dailies) and queue was pretty instant... did 3x matches in a row without waiting. (and they weren't a bunch of multiboxers either)


I took the following screenshots after helping someone from another org make an implant, and assisted with some Mantis dailies

.




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Sunday, January 13, 2019

How I started playing Lineage 2 Classic



This winter I found myself alone at the party: two of my best friends got children in 2017 and were busy with their families, whereas my romantic partnership wasn’t promising at all, as my fiance left for Bolonge for studies. So I decided that nothing can cheer me up better than long winter evenings spent in a fantasy world, and that is why I started looking for an MMORPG to play. I was nostalgic for the old Lineage 2, like C4 Interlude Chronicles. So I browsed through the options.

There are freeshards, but the servers don’t live long, they open and close quickly. I didn’t want to lose my game values or donate much, so I began to look at the official publishers. It turned out that Korean developers have released Lineage 2 Classic. They call it ‘a relaunch of the legendary MMORPG with old school mechanics and modern interface’. I decided to give it a try.

There are NA and EU servers. After doing a research about NA servers, I dropped them. People say that you can’t achieve much with the free version, but the in-game store is a pure pay-to-win. So I decided that I would play on the EU server Skelth by paid subscription system. The class of summoners is famous for its self-sufficiency, so I chose it. I created a beautiful blonde female elf :3




I received a Newbie gift at start. This is a special set that helps new players to evolve their characters with lvl ups. I got a temporary C grade equipment and a special item to wear it without penalty.



The grind was easy enough and I fully enjoyed the beauty of the starting locations. It was exciting to come back here after so many years. You may notice that the graphics of the game has been improved.



Just watching the world is very nice. The eye truly rejoices around. Lore is far from the main point of Lineage 2, but exploring the world is very interesting. Perhaps, I will find some time and make a post about the world of this game.



I raised level 20 pretty quickly and made a quest for the first profession transfer. This was the first significant step towards this large open world grind and PvP content. Now I was a real elf magician! In a heavy armor ha-ha ​​(I just ran out of mana).



I thought that in C grade equip I could farm Cruma Tower (location 40+), but the monsters quickly explained me where my place was :D. Kind Seytoon set me on the right way to destroy gnolls. Thanks, dude!



Here I quickly got into my first group! We destroyed the gnolls all night long. To be honest, I even feel sorry for them, someday anybody should have to stand up for their rights …



Lineage 2 wouldn’t be Lineage without PvP. Other players wanted to take away our delicious spot. I found myself a skilled magician: you know, when you’ve learned to PvP 8 years ago, you’ll never lose that skill :D.



The character receives different items that simplify the gameplay upon reaching lvls. It is really nice that I don’t need to be low lvl guy for too long. The game doesn’t bother.



There are beautiful transforms with buffs among these items.



Various events cheer up in Lineage 2. In my case, it was Christmas mood. Daily 3 hours buff raised character stats and exp gaining. So sweeet gift animation ^_^



Some time after, I joined a small clan with new players like me. We were group farming Crume tower and just yabber in chat in the evenings. Like in the good old days :)



When clan members are offline, I can almost always find a group. But you can also solo exp or farm party trains. I rotate one with another.



The main interest of any Lineage 2 server are sieges and the presence of strong enemy clans. The dream of each player is to capture Aden castle by his/her clan. So I immediately went to see how things are going there.



There are two big sides that hold several clans in each: Hydra & Legacy. From a conversation with a high-level player, I learned that Legacy usually wins most of the global battles.



However, I saw how Hydra captured the main castle - Aden during the last sieges. It follows that the forces on the server may well compete. I can’t wait to raise my level and take part personally in these epic battles!


Thank you for reading. I hope that this post may help some of you choose the MMO you like, and maybe I’ll even find party mates  lol. I’ll be happy if you share your impressions in the comments!
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Sunday, January 6, 2019

Albion Online: Double Gathering Yield Bonus!

Currently you can get double gathering yield using different tier gathering sets.

  1. Equip full T8 gathering
  2. Let gathering yield build up to 10
  3. Equip T7 gathering guild
  4. Watch as second set of gathering bonuses build up to 10
  5. Gather away and enjoy double yield bonus!




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Wednesday, January 2, 2019

Death of a Game: Rift



I had no idea trion was so poorly managed. I knew their forum mods were militant, but not the company as a whole. I thought this was a pretty good objective video.




The video seemed like a reasonable run down to me (watched the whole thing this morning Oz time). Interesting to see the three players mentioned, all of whom I am familiar with from Youtube, forums or in game. Munch still peeks in now and again.

The criticisms were valid ... Rift was going well, but the money was stripped away to other titles which largely failed and Rift was left to whither towards the end as Trion tried different cash grabs with increasingly desperate measures. The most blatant was the promised polished, paid for, SFP (Supreme Fishing Patch, as I call it) expansion.

I only played in alpha (got bored ... game was a WoW clone in too many ways at that time) and rejoined at the start of F2P because I was between MMOs. I have played since, and am a serial MMO monogamist. So I have been here for the last 5 years or so, and itching to get to somthing new. Patron expired a couple weeks ago and I have no intention of renewing barring an absolute miracle.



Personally the main detractions for me were the obviously slowing roll out of (raid) content, the increasingly obvious cash grabs and Brasse's absolute toxicity towards anyone who vaguely criticised Trion's approach to Rift. From all accounts Elrar was a great CSM, and I am sorry I missed his tenure (I wasn't active on the forums when I started playing live), but Brasse... GL with her Pantheon.
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