Monday, November 4, 2019

Ashes of Creation is a Scam?!



I have been a AoC backer since the KS and was very positive until the BR stuff started. I made a vid you may have seen called "WTF Happened to Ashes of Creation" but since then I have been quiet, waiting to see if AoC does anything.

A few days ago I saw a video from KiraTV and it started me thinking if AoC was really a scam or if it has just been horribly mismanaged.But a lot of the Steam reviews and even comments on my old vids said the same thing.

So I decided to look into it. I defined it as a scam if it met two requirements (1) The project was misleading (2) primary goal is monetary gain. Then I filled in a list of examples I could think of off the top of my head.

 



Misleading

  • Kickstarter was for an MMO - they released a Battle Royale (so far)
  • Constantly changing time tables
  • "Exclusive" Kickstarter lifetimes sub - offered again in the summer
  • MY.com after stating they would self publish
  • Nodes 3 information (told "soon" repeatedly but still not released, shows lack of MMO systems available to show)
  • Silencing critics, Discord bans, Twitter etc. with no real reason given besides "toxic" (DeathsProxy, itsZiz & more)
  • Battle Royale was for "testing only" but is not permenant after MMO launch & heavily monetized

Focus on $$$ - their blatant focus on over monetizing the BR that was supposed to be just for testing

  • Discord spam pings for cash shop (dozens compared to 1 ping for Apex in 6months)
  • Email updates are 1/2 sales information
  • Most fleshed out system is the cash shop
  • Skins costing up to $20 (and most are just a different HUE, not even new models)
  • Intentionally hired a Community "Marketing" manager (shows where their focus is at)
I came into this not sure if it was intentionally a scam or just gross incompetence (I'm talking about the management of the project not the devs doing code/arftwork). Even after all that I'm honestly still not sure.

I hope we get the siege mode soon so we can see how some MMO systems/classes work.

PS. I have had a lot of people ask why I made this video, doesn't it just hurt the project? When I make videos my goal is to inform fellow gamers, not to make the devs feel warm and fuzzy. If/when they do something I can report positively on I will.
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Wednesday, October 23, 2019

Serious red flags about Oath (kickstarter mmorpg) covered by Cryy



I was personally looking forward to Oath quite a bit too since it looked like it had all the right mechanics from Dragon Nest that I really enjoyed. Now... Not so much.

I haven't watched the entire video at the time of posting it since it's quite long but from what I've garnered (and you can find out yourself from watching it as well) is that:

 

- The devs at Oath basically commissioned an art studio for art, didn't pay the studio for said art on false allegations of plagiarism and continued to defame the art studio while using 6 grand worth of assets they never paid for.

- The devs at Oath actually hired ANOTHER art team in attempt to continue progress on their game whilst blatantly evading paying their original artists.

- The devs at Oath showed a lack of understanding of even creating their game. At some point, the artists were given the vague instructions "Just pick one of the grass areas on any of the islands and start from there I guess." as design notes from the devs for the an area they were meant to create. The artist even goes to say something along the lines of "Like... wot? There's no kind of story? no kind of lore to this area? What kind of mmorpg is this? Is this a leveling area? The starting zone?"

- The devs at Oath were very hesitant with providing very necessary information to the artists; namely something as basic as the parameters of the character models that would be used. Things like run speed, jump height, model sizes and what not that were needed to determine appropriate collisions and heights for things like fences and boxes. When the devs did provide the character parameters, they were not even hooked up to a working model which from artists knowledge, takes at most 5 minutes to do (they did it themselves btw).

- Critical information that the artists were lacking gave a very telling sign as to the stage of development and how planned the devs were (or more, how little they planned.) An example would be when the artists were given instructions to simply "leave alot of flat land so players can build houses". The artists were puzzled as they were never detailed about how the housing even worked. Did they need to make trees? Were the trees supposed to be chopped down? Do they randomly spawn? Considering how integral a mechanic like housing would be to a game and it's art, you'd think they'd have it all planned out and would inform their artists. But that was not the case.

- There is another company operating at the same address as "Ready Up Studios" (the devs), by the name of "Extrinsic Studio" and when contacted, answer on behalf of Ready Up Studios. In my opinion, this is an extreme red flag as it looks glaringly obvious that "Extrinsic Studio" is nothing more than a proxy for Ready Up Studios should shit hit the fan.
- The Level Streaming feature makes it possible to load and unload map files into memory as well as toggle their visibility during play. This makes it possible to have worlds broken up into smaller chunks so that only the relevant parts of the world are taking up resources and being rendered at any point. -Unreal Engine 4 Documention This is a feature that is absolutely necessary in a game of Oath's desired scale and must be present from day one. But it wasn't. For a studio that stated they had worked on Oath for 2 years before going into kick starter it's... Surprising to say the least that Level streaming isn't present. Level streaming is also used for artists to see their assets in work so that they can get a better grasp of what is going on and how they can improve future assets. Obviously the lack of it mean't that the artists were essentially working in the dark on top of being told to simply upload created assets to a blank project server.

- Wow apparently the artists even went above and beyond the contract and setup the game to actually have level streaming capabilities. FREE OF CHARGE. Wow. Because they needed it.

- At some point in time, the game devs requested that the artists "pause for a bit" in regards to working on assets for Oath. The reason for the pause being funding reasons. This came as both puzzling and alarming as the artists knew the devs should have atleast 120,000 dollars in the bank from their kickstarter and to ask for them to stop working due to financial reasons made very little sense. Unless they were actually out of money. Which would be insanely bad. The artists offered many solutions including lowering their own prices since they wanted to be in this game for the long haul and believed in it.

- After Ocean Sparks Studios (the artists) open up about the whole shady dealings and experiences they've had by posting a video about it on youtube, Ready Up Studios (the devs) messages them demanding they take down their video and in exchange they would rescind their statement of the artists on their website. After Ocean Sparks Studios complies and takes down their video, Ready Up studios takes down their statement only to reupload it as soon as the artists are asleep in their time zone. Like what kinda of snakes are these guys LOL

- The financial damages done to the artists studio is staggering, they're basically on the verge of folding because of this situation. Ocean Sparks Studio had to let go of two artists due to being unable to afford their wages. The artists even offered to continue working with them free of charge until things got better but the financial director did not want them to work unpaid no matter what. Their lease on the studio is still maintained only in part of the good faith they have with the landlord. They've even had to entertain the thought of having to sell their work PC's to afford the bills. Cryy asked if they would accept a gofund me to which they declined saying that they're so deep in the hole now because of this fiasco, that they feel it wouldn't help.
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Wednesday, October 16, 2019

Online Gaming in Online Casinos – Choosing Your Casino


Hey gamer fans, are you looking for something else fun to do while your favorite game is down for maintenance (or during another Fortnite blackout)?

Playing in online casinos or slots is one idea that might appeal to you. Playing in online casinos is a great way to get all the benefit and fun of gambling in a casino without ever having to leave home. Hello introverts!

The interest in online gambling and casinos has been soaring over the past few years and there are now more options than ever before. This is a good thing, but it also means it can feel a bit overwhelming if you wanted to enjoy some slots of casino games and you weren’t sure where to go.

New Zealand’s best online casino is one great choice. There are great options here and the best casino games you can find. If you truly want to enjoy online casinos and slots, you need to choose a safe site that you can trust and also one that will have all the features you want from a great gaming site.

When you’re looking for something to do in between time spent playing your favorite games, this could be it. If you have yet to gamble in an online casino, you may have some questions regarding whether or not it is even safe to do so.

Hey, I don’t blame you for being a little bit suspicious. You can’t be too careful these days, especially on the internet. So yes, if you’re going to sign up for and play on an online casino site, do your due diligence and look into the background and history of the site, the security, and other important details before you automatically trust it.

If you’re going to try a new online casino, be sure to look into the fine print and the background of the casino so you know what you’re getting into. The same can be said for any sign on bonuses and other discounts.

If you’re ready to give it a try yourself, consider Zed’s online casino. I feel like Zed’s has all that I am looking for. They have the best games and everything is secure and easy to use. So there you go – head on over and check it out for yourself. You can even let them know I sent ya!
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Wednesday, October 2, 2019

I'm tired of the garbage state of the MMORPG industry being blamed on my nostalgia



I don't play MMOs much these days. Most recent was a couple of days in WoW classic and a week or two in FFXIV before that. I read the posts on this board and I swear I could go back in time ten years and the posts would look exactly the same. I'm not going to bother ranting about why MMOs are shit or what they need. I've had that conversation. You've had that conversation. We've been having that conversation for the last fifteen years.

I'm here to talk about the blame.

With modest frequency I'll hear this idea that it's not the industry that's changed, it's me. I'm just, these old bones you see. I'm cranky and grumpy and my old hip isn't what it used to be and by gosh maybe the true misery was inside me all along and I just need learn to love again. But maybe it's not possible, because well, those youthful days you see. My time has clearly passed and I need to move on for the next generation of no Fuck You

I'm 32 years old. I am not short on free time or money. I've sunk hours and hours into various games. Dota, Star Wars: The old Republic, Factorio, Breath of the Wild, Terraria, Space Station 13, recently Streets of Rogue and Heat Signature, God even Graveyard Keeper held my attention and that was a miserable insufferable mess. Isn't it interesting how the only kind of game that fails to hold my attention also just happens to be coming out of the industry that's been regurgitating the same shit for the last 15 years. It really makes you think. It really gets those fucking almonds going doesn't it.

And you know, even MMOs haven't been a complete wash. I started complaining about the state of the industry back in like 2005 when I noticed every game coming out of Korea was the same game (before WoW hit one million and every game coming out of every country became the same game), but since then, I've brushed with games that, even if I don't like very much, I can at least respect.

We're all familiar with Eve's reputation as being a persistent deviant in the face of WoW clones. I hear Old-School Runescape is going strong, though frankly I've never played it myself. I really enjoyed Wakfu for its combat, crafting, and political systems, if not for the monotonous late-game grind. Wurm I barely touched but I can respect it for trying to be a genuine sandbox, if not for its monetization model. Haven and Hearth had me for quite a while several years ago, but the meta got a little obnoxious. But you know what? At least those games tried. At least there was a fucking attempt at something novel and interesting. If I could rip every dollar I've ever given to Blizzard out of their accounts and throw it at some of those indie devs I'd do it in a heartbeat.

FFXIV was a fantastic example of how nothing has changed. This is a game I've seen get a lot of praise. But I'd already played it. I played it fifteen years ago. I know these systems. I know that this plotline has no mechanical consequence. I know these quests. Oh, a vaguely interesting crafting system. Okay, credit. I know these large impressive looking cities that are little more than some pretty set dressing for a bunch of static colliders.

There's no depth. There's no involvement. There's nothing original, or novel, or appealing. What are these people even selling anymore? Besides microtransactions, I mean.

But, again, we've had these discussions. What I'm sick of is having it blamed on me.

This is not my problem. This is not my inability to have fun. This is not the winds of time crushing my spirit. This is creative bankruptcy. This is incompetence. And you know, maybe I shouldn't even blame the developers who are probably just pinned down by risk-fearing publishers. But this is not me. I am not the problem with the industry.

I just wish I knew how to become the fucking solution.
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Wednesday, August 7, 2019

Online Bingo: Appealing to the Younger Crowd in 2019


Bingo is a great pastime for many; it’s often played in school for fun as a part of learning numbers and letters. Later in life many people get back into playing bingo for fun. For a long time, when people would think of a bingo hall they would think of elderly men and women streaming in for their weekly social outing with their peers. It’s a stereotype for sure, because people of all ages enjoy bingo, but the stereotype is proving more and more untrue as millennials fall back in love with the game. That’s right, the 20-30-year-old crowd is rediscovering bingo and falling in love all over again, remembering what a good time the game was, and now as a benefit, they can win money playing.

Who is Playing Bingo?


The over 50 crowd has long been the demographic streaming into bingo halls every night to play a few cards as it was a social outing. This hasn’t changed much, but in the last 10 years bingo halls seemed to be attracting fewer and fewer people, so much so that in the UK there were many reports that bingo may be breathing it’s last breaths as it just didn’t have the draw that it used to.

Not so fast! The game has had a resurgence in its popularity and the demographic may be shocking to some people; the 20-30-year-old demographic has rediscovered the game they played in their youth and they are falling back in love with it. In many areas today when you visit a bingo hall you will see that the older demographic is still there having a good time, but sitting side by side with them is a younger, perhaps more hip crowd and it is a welcome site to bingo hall owners who had seen such a downtrend in bingo players.

What’s changed?


What has changed is the younger crowd looking for good, clean fun. This is perhaps the most health-conscious generation in some time, so they are often looking for ways to have fun that don’t always involve drinking and smoking and being out all night. This generation seems to be going in the opposite direction; trying to slow down and get back to basics.

What is better and more basic and fun than a game of bingo?


It’s a game that doesn’t involve skill or a lot of training or instructions so big crowds of friends with diverse interests and backgrounds can get together for some rousing games of bingo. While other casino related games are typically reserved for high rollers, or those who have skill or knowledge about cards, bingo is a game that everyone can play and enjoy with no stress but a lot of excitement. Friends who do enjoy other casino games can still get together with others who aren’t as skilled in those areas and still enjoy gaming because the game can be played and enjoyed by all gaming experience levels. And, for those looking for a bit more involvement, multiple cards can up the ante and make it more of a challenge.

Add to that, this is perhaps the most tech savvy generation of adults, so they have taken to the internet. Bingo opportunities are not just in bingo halls around the world, they are plentiful online. So, this tech savvy generation has found that not only can they stream into local bingo halls with their friends, they can play the game from the comfort of their own home, or even from their mobile device when they are on the go. Online bingo games offer a variety of themes, different ball count games, and the ability to cash in on some big jackpots so those who have started at a brick and mortar bingo hall will have their bingo horizons broadened even more online.

The game is also a great option for this crowd because it doesn’t require much money. Of course, players can spend as much as they like, but it’s not necessary and the excitement of the win still exists and depending where the game is played the winnings can be substantial. Whether or alone or in a crowd, those who are playing bingo can do so relatively affordably as far as entertainment and gaming goes.

Bringing Back a Favorite Pastime


Bingo has always been fun, has been enjoyed for generations and while the numbers of people playing had fallen overall, numbers is on the rise again. This younger generation has effectively breathed new life into the game and is bringing back a favorite pastime, ensuring that future generations will also enjoy this game. While this generation is embracing bingo now, it will be interesting to see how they continue to play as they age and if they do in fact introduce the game to the next generations.
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